Produced: August 27th 2013
The ZSK P-51D has a 100% hand made mesh, modeled by ZoraSlade Karu.
The plane features a unique physics core based on 1:6 scale real P-51 flight physics. This enables dynamic stalls, gliding, and unique Acrobatic manoeuvres.
We've also added more than 16 paint jobs to choose from inside our plane along with an Add-on paint system which you can add after market paints or even your own.
Special Thanks to these people who helped make this aircraft:
Joe Sparrow
Tank Kwaszes
Ryona Katsu
Beta Testers:
sandulf
BK Ansar
malcious vuckovic
rylankk
Technical information
- Crew: 1
- Length: 9.83m
- Wingspan: 11.28m
- Max speeed: 437mph
- Cruising speed: 362mph
- Stall speed:
- - Clean: 110mph
- - Full flaps: 80mph
- Rate of Climb: 3,200ft/min
Armament:
- 6 x .05 Cal Browning M2 Machine guns ---- 2 LMG rezzers
- 8 x H.V.A.R Rockets --------------------------- 4 CMB per shot
- 2 x 500Lbs Bombs --------------------------- 2 SMB per shot
Package
The package of the P-51D contains:<ZSK & AT> P-51 Mustang
<ZSK & AT> P-51 Mustang (DISPLAY)
<ZSK & AT> P-51 Mustang (TARGET)
<ZSK> P-51 Custom paint tin
P-51D Mustang HUD
P-51D BLANK template
P-51D UV template
Features
The P-51D features:~ Authentically made High-Detail Mesh model including detailed cockpit and controls which includes:
* Functional flight surfaces; Ailerons, Flaps, Elevator and Rudder.
* Animated landing gear sequence.
* Functional Landing, Cockpit and Wings lights.
* Guns and weaponry effects.
* Easy to use HUD with quick reference buttons.
* Dynamically functioning cockpit instruments for plane and HUD;
- Altimeter
- Indicated Air Speed
- Artificial Horizon
- Bearing Indicator
- Vertical Speed Indicator
- RPM Gage
- Manifold Pressure Gage
- All other buttons and levers function with plane's systems.
* Crash effects; Propeller peels back if colliding with an object,terrain or water and plane explodes if striking at a high speed. Use SAFE MODE to toggle these effects On/Off.
* Unique airfoil physics engine which allows dynamic stalling, gliding, and unique acrobatic maneuvers.
* Fuel system with usable drop tanks. Fuel total of 275 gals. and with added tanks of 425 gals.. Tanks can be added before flight and dropped during flight. Refueling option is available.
* Seat adjustment system.
* Guest mode with guests having access to plane features.
* Comes with over 15 different liveries;
- Custom livery paint pot included with a Blank P-51 template
- Add-on livery system for after market paint pots.
* Display model with livery system and payload display options
* VICE 1.2.0 using weaponry from Astral Technologies
- 6 x 50 ca.l Browning M2 Machine guns
- 2 x 500 lbs Bombs
- 8 x H.V.A.R Rockets
* Auto-UPDATE system. Just rez a copy of your aircraft to receive the latest copy
Manual
DISCLAIMER
All mesh objects/constructs, textures/graphics and scripts are copyright of ZSK, Astral Tek, ZoraSlade Karu and Joe Sparrow.WARNING
Some P-51 skins may display or resemble the Swastika, or commonly known as the Symbol of Nazism.
Please note that this is not used in any way or form to;
~ Promote/encourage/propagandize Nazism
~ Display political correctness
~ Discriminate/insult/plagiarize any person(s)
These symbols are only displayed as historically accurate markings of real P-51 Mustangs who fought in Europe/Africa/United Kingdom during WWII.
Controls
Pg Up/down ------------------------------- Throttle increase/decrease/WEP/wheel brakes↑↓ up/down ------------------------------ Pitch Up/Down
←→ left/right ------------------------------ In air: Roll Left/Right
On ground: Yaw Left/Right
Left MB/Mouselook Fire guns when VICE is active.
Flight Recommendations
- Don't pull straight up if your Airspeed is too slow otherwise the plane will stall.- Pushing the nose down will make you gather speed quickly. Use flaps and reduce power to control your decent.
- Don't brake heavily or the aircraft will flip on it's nose
- Judge your climb and approach by your airspeed and throttle setting.
- To climb quickly, make a climbing turn while balancing your airspeed with angle of attack.
- Don't try to land with the Gear in transition. It'll retract back into the Gear well and you'll belly land.
- Don't try to dogfight underwater. You're not a submarine..
Mode B and Mode A
(RECOMMENDED) MODE B : Standard physics engine and is the easiest to fly. The plane will:~ Auto-yaw into turns
~ Not loose lift when rolling or inverted
~ Has a limited diving speed
~ Stable during a stall
MODE A: Advanced physics engine and is more complicated to fly. The plane will:
~ Loose lift when rolling or inverted
~ Has an unrestricted diving speed
~ Deep stalling will cause controlled spinning and unstable flight conditions
Stalling and Spins
Stalling occurs when the aircraft is flying too slow to sustain lift and starts to fall. If one wing has more lift than the other in a stall, the aircraft will enter a spin.Stall characteristics of a P-51 Mustang:
~ High Angle of attack to completely vertical will lead to the aircraft tumbling and then developing into a spin.
~ Wings Level will have the plane dip it's nose forward. However if the plane is falling this will also develop into a wing over and spin.
~ Inverted flight will have the plane dip it's nose towards gravity.
~ Applying pitch up in a stall will cause the plane to wing over and enter a spin.
Recovering from a Spin:
1) Pitch towards the ground or gravity
2) Apply opposite Rudder and Roll into direction of spin
3) Apply Power
Every aircraft has a unique stall characteristic.
Pilots should become aware of them before attempting to fly the aircraft.
Display and Target model information
The P-51D DISPLAY model included in your package is a static model for display purposes.Clicking the model will bring up a menu in which you can customize the current paint job, open or close the canopy and set which or no payload layout.
The P-51D Display model also doubles as a Target which is accessible though the Display model's menu. Please note that any payload layout you've added will be removed in TARGET mode. A flying P-51D TARGET is also included in your purchased but doesn't have a customize menu.
All TARGETS are only compatible with VICE 1.2.0 and have 100 hp with a re spawn time of 1 min after destruction.
Parking Brakes and Wheel Brakes
The P-51D is equipped with Parking Brakes and Wheel Brakes.Activate the Parking Brakes by typing "br" or click the Parking brake switch on the HUD.
Activate the Wheel Brakes by holding down Pg down after progressing to 0% throttle.
Using the brakes at excessive speeds will cause the plane to flip forward onto it's nose.
Use of Flaps
Flaps are used on Take-Off, Landing and even in combat. These change the airfoil of the plane which add drag and lift to the aircraft.Combat Flaps are use for tighter turns and sometimes for Take-Off
Full Flap should only need to be applied on Final approach and Landing.
War Emergency Power (WEP)
War Emergency Power or WEP is a boost of power to the engine after 100% throttle and acts like a pre-jet aged afterburner.To activate, type in "wep" and push the Throttle above 100% to boost the power.
However this will cause engine damage if overused and a suggested maximum use of 5 mins before the engine completely seizes and is inoperable.
You will see the engine emitting smoke when it's close to seizing.
VICE Weapons
This aircraft is equipped with VICE 1.2.0. Type in "vice on/off" or click the VICE switch on your HUD to toggle it.Weapon Statistics:
6 .05 Cal Browning M2 Machine guns ---- 2 LMG rezzers
8 H.V.A.R Rockets --------------------------- 4 CMB per shot
2 500Lbs Bombs --------------------------- 2 SMB per shot
Use the command "pld" or click the Payload HUD switch to activate the additional pylon weaponry.
Switch between Rockets and Bombs by typing "bt" or toggling the Weapon switch.
Type "b" or click FIRE on the HUD to drop the selected weapon.
Fuel system
The P-51D has been fitted with a Fuel system that gradually reduces fuel depending on the Throttle %.Activate the Fuel system by typing "fuel" or click the Fuel switch on the HUD.
Base tanks: 275 Gals
With Drop Tanks: 425 Gals
When your plane runs out of fuel, the plane's engine cuts out and cannot be restarted until the aircraft's refueled.
You can refuel by typing in "refuel" but you may only do this when the aircraft is grounded and the engine's turned off.
Safe Mode and Crash physics
Safe Mode and with VICE active enables/disables collision damage and to the P-51D when colliding with objects, terrain or water.Striking an object, terrain or water at low speeds with cause the propeller damage and at high speeds the plane will explode in a fire ball and delete.
Please be wise with this function.
"Recolor" Menu button
Internal ready to use paintsBy clicking the "In Plane" menu button you will have full access to pre-made paints for your aircraft.
There are a total of 16 paints + an unmarked P-51 paint.
Add shine to your Aircraft
If you desire to make your aircraft shiny, you can by access the "Adjust Shine" menu button. You can select from none to low and right up to high shine.
-Heavy Chrome = HIGH
-Chrome = MED
-Gloss = LOW
Adding custom paints
To add a custom paint or texture you've made/obtained to your aircraft is very simple:
1) Rez out your P-51D Custom paint pot within a 5 meter proximity of your aircraft or DISPLAY model.
2) While holding down Ctrl, Drag the texture you want to add from your Second Life inventory onto the Paint pot.
3) After the texture is registered, Click the paint pot to apply it to the aircraft.
~~NOTE: TEXTURES WITH NO COPY/NO MODIFY PERMISSIONS CANNOT BE ACCEPTED INTO THE CUSTOM PAINT POT AS THEY CANNOT BE APPLIED TO AN OBJECT.
Adding after market paints
Any paint pot you obtain can simply be clicked within a 5 meter proximity of your aircraft or DISPLAY model to be applied.
Internal paint memory
Each Custom or Add-on paint you add to your aircraft is remembered by our <ZSK> Paint Core which allows you to access your added paints via the "ADD-ON" menu button.
A maximum amount of 11 paints can be added to the plane or DISPLAY's internal memory. To clear ALL paint memory, just click the PURGE menu button.
Commands
MAJOR FUNCTIONSstart/stop
Starts up and Stops the aircraft's engine. This command won't work in Simulator Mode.
br
Sets Parking brakes, turns plane Physics off. Do not use while Taxiing or traveling above walking speed, the plane will tip forward.
g
Toggles Landing Gear.
cc
Toggles the Canopy.
c
Toggles the Camera from a Locked spot on the Tail to a free following camera.
f
Toggles the Flaps UP or DOWN. These will cause additional drag but will allow you to fly at a lower speed for landing.
fc
Toggles the Flaps between UP and Down. These are used for Combat situations, slowing when in a dive or for tighter turns.
wep
Toggles War Emergency Power (WEP). Push the Throttle above 100% to boost the power but will cause engine damage if frequently used. Maximum of use is 5 mins in total before engine seizes and is inoperable.
safe
Toggles Safe Mode on and off. This enables/disables collision damage to the P-51. Striking an object or terrain at low speeds with cause the propeller damage and at high speeds the plane will explode in a fire ball and delete. Please be wise with this function.
guest
Toggles Guest Mode. Anyone can sit in the plane and fly it.
hud
Gives the current pilot a copy of the P-51 Mustang HUD
menu
Menu for Seat adjustment and additional Paint options.
text
Toggles hover text at the rear of the plane. This displays VICE, Fuel, throttle setting information.
u
Toggles <A-T>'s Auto-Leveling system. Keeps the plane flying straight without using controls.
AIRSHOW EFFECTS
airshow
Toggles airshow smoke on/off.
color<red,green,blue>
Set the smoke color for both wingtips. Use a number between 0 - 1. e.g <1,0,0> is Red.
ltip<red,green,blue>
Set the smoke color for the Left wingtip. Use as above.
rtip<red,green,blue>
Set the smoke color for the Right wingtip. Use as above.
FUEL SYSTEM
fuel
Toggles Fuel System which makes the plane consume different quantities of fuel depending on how much power (Throttle %) you are using. Running out of fuel will shut down the engine. The plane can normally carry 275 Gallons.
tanks
Enables drop tanks for additional fuel. These are placed in the slot were bombs also sit so you won't be able to add bombs with these on. Adds an extra 150 Gallons to fuel making the maximum total of 425 Gallons.
dt
Drops the currently loaded Fuel Tanks.
refuel
Refuels your aircraft. Plane MUST be turned OFF and you won't be able to start the engine while refueling.
refuelxx
Refuels your aircraft. Plane MUST be turned OFF and you won't be able to start the engine while refueling.
(xx) is a custom number of Gals you can add. e.g "refuel50" for 50 Gals.
LIGHTS
wl
Toggles Wing lights which are the Red and Greens lights on the ends of the wings.
ll
Toggles Landing lights which also extends and retracts with the landing gear.
cl
Toggles Cockpit lights which light up the interior of your cockpit.
COMBAT SYSTEM
vice on/off
Toggles VICE for combat. Drop tanks will automatically drop if they are enabled.
pld
Toggles the Payload of Rockets and Bombs. This needs to be ON if you plan to use them when VICE is active.
bt
Toggles between weapon types, Rockets or Bombs.
b
Drops the selected Weapon.
k
Makes your plane self destruct when colliding with an object. Deals VICE damage.
bail
Bail out of the plane.
CHECK LIST
Max Speed ----------------------- 437MPH
Cuise Speed --------------------- 362MPH
Stall Speed
No flaps ------------------- 110MPH
Combat -------------------- 90MPH
Full -------------------------- 80MPH
~~PRE-START~
Parking Brakes ------------------------------------ ON
Canopy -------------------------------------------- CLOSED
Camera -------------------------------------------- AS REQUIRED
Text ------------------------------------------------ AS REQUIRED
Fuel system --------------------------------------- AS REQUIRED
START ENGINE
~~TAXI~~
Parking Brakes ------------------------------------- OFF
Throttle --------------------------------------------- 5 - 20% OR AS REQUIRED
Taxi Speed ------------------------------------------ 5 - 15 MPH
~~TAKE-OFF~~
Set Trim -------------------------------------------- AS REQUIRED
Flaps ------------------------------------------------ UP OR AS REQUIRED
Wing lights ----------------------------------------- AS REQUIRED
Throttle --------------------------------------------- 100% OR AS REQUIRED ABOVE 70%
Take-off Speed
V1 ----------------------------------- 80 MPH
V2 ----------------------------------- 110 MPH
~~AFTER TAKE-OFF/CLIMB~~
Gear ------------------------------------------------ UP
Flaps ------------------------------------------------ UP
Throttle --------------------------------------------- AS REQUIRED
Check Trim
~~CRUISE ~~
Throttle --------------------------------------------- AS REQUIRED
Auto Level ----------------------------------------- AS REQUIRED
~~LANDING ~~
Throttle --------------------------------------------- AS REQUIRED
Landing lights -------------------------------------- ON
Flaps ------------------------------------------------ DOWN
Gear ------------------------------------------------ DOWN
~~SHUT DOWN~~
Parking Brakes ------------------------------------ ON
Canopy -------------------------------------------- OPEN
Fuel system --------------------------------------- OFF
Production images
Late August 2012. Making the Body and Wings |
Another shot of the body and wing |
Tail has been modelled but not attached. Propeller blades have also been modelled. |
Landing gear door modelled. |
Landing gear stem and wheel modelled and attached to the door. |
Attaching the cockpit window frame to the body |
ZSK P-51D reworking the body topology for polygon efficiency |
ZSK P-51D Render of the cockpit's work in progress |
ZSK P-51D Render for the body after a 2nd UV unwrap and a new higher quality texture made |
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